I was there, and unlike many of the other commenters, I feel like it was just ok. Imagine maker faire but there happens to be a stage next door with YouTubers.
The panels I did see, the moderator (William Osman) didn't do a very good job moving through questions, so very few people got to actually ask anything.
I also felt very strange that the only place I saw kids was lining up to ask YouTubers questions during the panels. I couldn't help but think about how many kids want to be YouTubers when they grow up - it seems like YouTuber idolism was the main event and not any of the awesome booths by non-famous people.
I love the concept of expecting Big Willy to be an effective panel moderator. At times the guy can barely moderate his own mind (which is why I adore him).
This wasn't billed as a career fair. Why are so many comments criticizing as if it were?
And on the subject of careers. What's inherently negative about kids wanting to be a YouTuber? For every kid chasing fame, there is probably an equal who just wants to share their passion with an audience.
>The panels I did see, the moderator (William Osman) didn't do a very good job moving through questions, so very few people got to actually ask anything.
Panels are a pretty mixed bag at conferences in general. So many panelists are reiterating talking points, they're repetitious a lot of the time, they're too polite and in agreement, and audience questions are often in the vein of not so much a question but a comment. I have seen good panels but I often avoid them as a rule.
Having a science/tech/maker YouTuber as a role model is arguably better than, say, a fashion model, an actor, a populist podcaster, or a footballer, no?
You have YouTubers versions of all these, plus more (YouTube body builder, YouTube gamer, etc). The difference is people want to be famous on YouTube, instead.
Most YouTubers that kids use as role models are simply questionable entertainers and pranksters, so I’d say on average, it is much worse than having a footballer as a role model…
I would say no. I don't think one can adopt this stance without thinking less of people who pursue those activities. And I'd rather show kids humility, as opposed to superiority.
I do find it tiring that tech oriented people still feel the need to denigrate people who are in the arts or athletes (tbh lumping them in with podcast grifters may be the greatest insult). Children can and should have a variety of role models.
Especially when we have seen over and over again that some youtubers (not pointing at any at this even specifically) have shown themselves to be of quite low character.
I agree that it was a bit meh, maker faire with a small side of youtubers is an accurate description but overall I enjoyed it and there were definitely some cool booths. Saturday was also ridiculously busy making it hard to navigate and interact with folks, Sunday was much better in that regard.
There isn't a whole lot left in the US economy to aspire to. Do you think wanting to be a day trader is better? Should they try to get a professional engineering job and join the 50% of graduates who are unemployed a year after graduating?
As a teacher I have become more skeptical about whole maker movement. Don't get me wrong - I really appreciate what has become possible. I couldn't even dream about most of it when I grew up in seventies in Soviet Union. I use a lot of open source hardware and the results maker movement myself as a hobbyist and as a teacher.
But the problem is that while kids like it a lot, it doesn't translate to engineering careers. Kids don't want to become engineers as result, they want to become content creators, tinkerers etc. Even rather good students with a lot of potential see all this engineering stuff more as a media career or a fun hobby.
PS. I don't say the engineering hobby isn't cool and fun. I don't say that maker movement doesn't produce incredibly cool and deep stuff. I'm not even saying that it's the only reason why there is a shortage of engineers. But it's certainly contributing because I see it.
I'm a member of local engineering community and I see a lot of stuff like the quality of civil engineering sinking and we're all paying for mistakes in it. I see a lot of local production closing only because all R&D engineers are 60+ and planning to retire.
I suppose you're right. And in a similar vein, the problem with toasting s'mores around a campfire is that while kids like it a lot, it doesn't necessarily translate to park ranger careers.
We should really reform camping to optimize the career funnel.
The idea that a kid can't play without some tangible end goal of employment is what's gross. Not the activity, or the underlying discipline (engineering, in this case).
Not op but I interpreted the gross part to be the idea engineering is the end all be all of careers and more importantly can't simply just be a creative outlet for some folks.
they are saying the idea that any get-together should be a working formula mostly for preparing kids for work instead of being who they want to be, is gross. I mostly agree.
It’s the end result of building a system of engagement over meaningful interaction. The more time spent watching ads disguised as content, the greater the profits.
Is having more tinkerers or Bill Nye's really a bad thing?
From what I’ve seen at maker and science fairs, these events often attract students who feel overlooked in schools that heavily prioritize sports. How many schools have pristine football fields, while the physics teacher is spending money out of their own pocket to build hands-on experiment kits, just to show students that physics is more than what’s in a textbook? (That was the case for my dad)
These fairs open kids eyes to a broader world. One that celebrates creativity, problem-solving, and scientific curiosity.
Not every student needs to become an engineer. What matters is that they feel hopeful about the future and engaged in something positive, instead of turning to drugs or escapism.
This is depressingly common, and sadly the casualties usually don’t stop at STEM classes but include most other subjects too. I’m not going to say that sports aren’t important in their own right, but it really bums me out that other classes are so often getting neglected (and in some cases shuttered) in their favor.
In my hometown the football team never got lavish treatment (but I am aware of that problem in the midwest/south particularly), but what upset me so much was seeing the salaries paid to the school superintendents. In a modest CoL area, a school superintendent does not need to be making $600k+. There should be a salary cap on jobs like that because the extra money does not add value.
> In a modest CoL area, a school superintendent does not need to be making $600k+. There should be a salary cap on jobs like that because the extra money does not add value.
It's especially disgusting when you realize just how little teachers are paid. Where I live the superintendent makes ~$300k. Average teacher salary? $49k-$65k. This is a HCoL area too, you can't live on that.
Bill Nye was an aerospace mechanical engineer before he got into SciComm.
I think it's important that there be a path from tinkering into engineering, if the individual desires it, perhaps in addition to "just go to college."
Exactly, well said. Events like this -- and teachers like your dad! -- influence kids in ways that are even more important than career orientation. Not every student is going to become a scientist or engineer, but almost all of them will become taxpayers and voters.
> But the problem is that while kids like it a lot, it doesn't translate to engineering careers.
I think there has always been that though. When having a guitar was cool and people thought they'd be famous doing it. Of course 0.00001% actually managed it, but some craft out a career in music or related areas such as being studio engineers etc. (I did)
And for some it shows that it is possible, that people like them can be enabled and make their own stuff.
It might be that they're are organisations needed to bridge this new gap and get people into more formal engineering, but they'll also hopefully realise that people like them might work one day at top tier engineering companies.
I've had a different experience. It probably has to do with my emotional makeup.
I really like engineering; especially the delivery part. That's where I give the results of my work to others, and they use it. It's been that way, since I was a kid.
The delivery part means there's a fairly significant amount of "not fun" stuff, like Quality Assurance, Documentation, and Support.
I don't especially like that part, but the end goal has always made it worth it.
It's been my experience that companies like to pay for the delivery part. For some reason, delivery is important to them.
I'm also "on the spectrum," so process and repetition have always been something I can dig. I find comfort in structure and Discipline, which, in my opinion, are required elements of "engineering," as opposed to "coding."
If everything on show at open sauce were those stupid 3D printed dragons I'd agree with you. But the maker movement is massive and interesting and goes very very deep.
You can self-learn as much about engineering as you'd learn at university. Most kids eventually pivot from wanting to be astronauts/influencers to something more realistic.
IMO tinkering is an amazing hobby which will benefit you in whatever direction your career ends up going in.
I don't think the fact that you can make fairly serious mechatronic devices with pocket money can conceivably be a bad thing for engineering as a discipline. However this does mean there are a lot of people that own a 3d printer that will never be good engineers.
I think 98% of 3D printers go towards printing trinkets for organization and figurines.
But I'm glad to be able to get into a 3D printer for an affordable price to do the other things. Probably wouldn't have happened without the mass(ish) market adoption.
Oh absolutely, I flatter myself to think I use them for "serious engineering", and I am well aware of my debt to Warhammer players who don't want to pay Games Workshop prices.
Parents don't usually send kids to those things with some grand career plan for them in mind, but to occupy the offspring with something that isn't cartoons. Finding what they want to do in life via such activities is just a bonus.
Meanwhile the shortage of engineers is actually a shortage of everyone, as demographics shifted towards there being fewer children overall.
Regarding solutions all eyes should now be on Japan, as they're a harbinger state - crises they have tend to repeat elsewhere - and they have had this problem for decades now.
Kids don't have to like the things you want them to like. They lead their own lives, so long as it's mostly fulfilling and happy, what's the problem? Don't be the figurative parent who tells their kids what job they should get.
If they really like building stuff like this they can get a career that does it, like Embedded Engineer or Firmware Engineer type roles. And if it's just a hobby that's great too.
I'm not sure about the media part, is it because of Youtubers? If so that sounds like wanting to become the modern version of a movie star. In that situation maybe encourage them to do a multimedia class at school and see if they like it.
Or may be education should be more dynamic, engaging, and interactive, instead of having lowest paid teacher jobs, with overcrowded classes, heavenly focused on boring memorization (without clear purpose), and boring tests.
Yeah, another side effect is management types are now allergic to things which look like maker projects, even if done with a level of professional engineering seriousness - they are unable to distinguish between the two, so now they dismiss both.
This has been a factor in the slowdown of commercial IoT, as it is often dismissed as science fair stuff.
the intertwining of entertainment or fun with learning is a problem because it teaches kids that if something isn't fun it isn't for them, the "infotainment science" genre that's very common these days I suspect is detrimental to people pursuing STEM the moment they encounter what those disciplines are like.
Neil Postman used to make this point about TV politics and children's TV. Because TV as a medium must be show business, people were taught that if it isn't show business it isn't politics. When kids got spelling lessons on Sesame Street they weren't taught to learn languages but learning how to watch TV.
If teaching kids how build things doesn't encourage them to become engineers, what does?
If you're taking about attention grabbing Youtuber-engineers, I think that is very different than the makerspace movement that gives people access to CNC machines/3D printers/welders without a person needing to personally own a CNC machine/3D printer/welder.
All of the greatest engineers I know spent their childhood playing with legos, hot glue, solding irons, and hobby rocket kits.
I would argue that it does turn more people onto engineering paths and will result in more engineers. But it could just be a cool hobby! Does every person who is interested in cooking become a chef? Every person who is into sports become an athlete? Music a musician?
With tech becoming more prevalent, people making more things and people repairing more things, I think it's an overall good thing. Also if they become content creators, then so what?
I encourage people to learn to program especially if they aren't pursuing a software engineering career. Someone that knows a specific domain that can see it through the lens of an expert at another will understand their domain in a way many others cannot. They will be able to break down problems into a collection of manageable chunks. They will learn valuable lessons that show up when you begin to intimately think your way through specific problems.
People may start out with the idea that they can be content creators. They'll have to go through several steps from planning, iteration, implementation, analyzing success or failure, etc.
I wanted to make video games as a kid. Then it was being a pro gamer. And then it was physics. And then it was linguistics. And now I'm rounding out the end of a software engineering career. I didn't know how to program, and I wasn't particularly mathematically inclined. This led me down several paths all around the idea of generally being a better user of technology.
One of the most seemingly random and yet greatest contributions to my path in life was playing EvE Online. I learned logistics, collaboration, tactics, strategy, spycraft, improvisation, mental fortitude, and even how to administrate LDAP servers. In no way was this a pursuit toward an engineering career.
I'm also a lifelong musician, but there was a significant pause through my twenties due to lack of means. Now that I'm a programmer, I've been able to intuitively command my knowledge of music theory because it's systematic and documented thoroughly.
Learning to play Counter Strike taught me how technique and approach is just as important as mechanical skill. I can specifically recall a tutorial regarding instantly headshotting someone as you round a corner without the need to flick your mouse. You simply anchor your crosshairs to the corner your pivoting around, place it at head height, and click when you see a head. This is an extremely valuable lesson in abstract.
Learning to play Street Fighter competitively was informed by my experience with learning instruments and specifically key components of Jazz. Improvisation, syncopation, consistency, timing, and training the other person to expect one thing and immediately subvert that expectation all translated well.
I am a champion-ranked Rocket League player. To me, my car is an instrument. I practice it like I practice any mechanical skill that I want to make second nature. Repetition, technique refinement and acquisition, control, and composition of all skills simultaneously are shared between these two things. Because of Street Fighter, I also approach it as a fighting game. Attacking your opponent's mental stack is key to high level success in the same way.
David Sirlin's "Play to Win" taught me the value of removing artificial constraints. I seek to explore the bounds of any problem space to their fullest extent and use that knowledge to exploit opportunities without changing the space I'm in. This is a book about applying Sun Tzu's "The Art of War" to Street Fighter and not directly abstract in the least.
Factorio is a common programmer obsession. Because of this game, I have an intuitive mental model of algorithms and data structures, separation of concerns, fault tolerance, and how different parts of any system interact. It's not abstract math in my head- it's Factorio.
My father started his career as a draftsman for oil companies, and his command over his hands has always inspired me. Reading "Drawing on the Right Side of the Brain" showed me that I could engage abstract thought at will. This would come up later when I read "Thinking, Fast and Slow" and I was able to draw connections between artistic pseudo science and an intellectual understanding of different modes of thought.
I am a veteran. My job was being a Crypto Linguist. My experience in the military taught me the value of motivation, rigor, and discipline. I failed basic Spanish multiple times in high school and yet could dream in Korean with the right environment supporting me. These skills and lessons are key to becoming an expert at anything.
I dismantle opponents in Rocket League by applying mental stack management from Street Fighter, tactical prowess from EvE, discipline and motivation from the military, acquisition of mechanical skill from learning instruments, and exploitation of existing mechanics from "Play to Win". Nearly everything I've learned has created a rich tapestry of thought that I pull from.
I am now a successful, specialized software engineer with a long career. I stumbled into this, and I've never been able to succeed with formal higher education. I attended several high schools, often switching mid-semester. This destroyed my ability to get the ball rolling in mathematics. I could write a compiler before I truly understood what math was. Everything from my childhood acted as the foundation for where I am today- even if it was "pointlessly" meandering my way through trying to make a video game, a better MySpace page, process diagrams, drawing, setting up Linux, audio engineering, etc.
People don't take a direct path to their dreams. They evolve and their former experiences inform their future goals, choices, and opportunities.
> Kids don't want to become engineers as result, they want to become content creators, tinkerers etc. Even rather good students with a lot of potential see all this engineering stuff more as a media career or a fun hobby.
Well, let's see, would you rather make your money slaving away in some corporation for absurdly low pay, or pointing a cellphone camera at yourself and attracting an audience of worshippers that could make you squillions with the right sponsorships?
The problem isn't the maker movement; it's the broader problem that "influencer" is the new "rapper". Everybody thinks they can do it, and the younger generations are so much disproportionately sicker with main-character syndrome that they think they deserve the fame and riches of the best and luckiest, even though the Cool Career Pigeonhole Principle says they probably won't get it.
I mean, ultimately, you gotta love the work itself, otherwise why bother. I love game development, but I know I'm never gonna be John Carmack, or even John Romero. I keep doing it for the satisfaction I get from doing the work. Maybe the maker community needs to emphasize that aspect more to counteract influenceritis. Or maybe we need to instill more of a sense of duty and responsibility in our young people, so that the smarter ones will step up and take on engineering jobs out of a sense of service to our civilization.
With narcissism being the defining characteristic of society in the USA, going into the highest reaches of power here, I don't know that that will be possible for a while yet.
I was also there and especially enjoyed seeing the number of parents with kids. The badge making area is always full of kids, and adult parents or staff/volunteers guiding them in completing the Open Sauce badge.
Getting to see and hold a 3D printed regenerative cooled liquid rocket engine was my personal highlight.
BPS.space (Joe Barnard) released a nice YouTube Short that also highlighted some favorites.
Back in the day I use to like watching people creating things in YouTube. After a while I notice a trend of people building stuff just for the views. I think that's one of the reasons Ben left Element 14, they did not care about inventions, they just wanted content.
I feel like open sauce, as mentioned by others here, is just a place for YouTubers to gather an audience. With some exceptions, of course (I'm looking at you technology connections).
I went to this and really enjoyed myself. Do you like enthusiastically interrogating teenagers about robots they've made? You should, it's really fun!
I also got to play a 3D printed violin, and meet a lady who had built a terrifying battlebot that was too vicious to be allowed in the arena at the event as it would have broken straight though the safety plexiglass.
meet a lady who had built a terrifying battlebot that was too vicious to be allowed in the arena at the event as it would have broken straight though the safety plexiglass.
I think we all deserve to see a video of this battlebot. It's been a tough week.
Jeff Geerling is one of my favorite public figures (I’m not sure how far or if I’m stretching the definition of public). I keep meaning to subscribe to his patreon, I mean that’s the least I could do - I think he’s the only creator I consume the content of on 4+ platforms. And occasionally he shows up here too. I just love the sheer “making things” energy, and all the open work he does.
If there was, say, a Patreon equivalent that was just a static site that displayed an address to send weird or excess hardware, cash, etc to, that would be so ideal!
This may not matter to everyone but he is very pro-life and attended anti-abortion protests in the past. While I don't know his current stance but you can find some disturbing writing on his blog if you go back far enough: https://www.jeffgeerling.com/articles/religion/abortion-case...
I find it odd that you call it "disturbing". He studied "Divinity and Theology" and the first sentence says that someone asked him to "outline the Church's response to abortions", which he then did, mostly by quoting articles published by the church.
(We probably both disagree with him on the topic and the arguments, but that's secondary to my question.) Which part of him stating his opinion is "disturbing" to you?
Fair enough, I may not have picked the best example while skimming it quickly (he seems to have thousands of posts on his blog). I didn't like him using the word "pro-abortion" though (and not pro-choice) which to me seems to be used to villainize the other side.
So you approached “Who is Jeff?” by driving by his blog searching across thousands of posts for things you find triggering, and then went to HN to say you found this? That’s one way to spend Saturday, I guess!
Logically I see your point. But one side is fine with the other side having the opinion to not have an abortion under any circumstances while the other is fighting to take the right away from anyone to have an abortion. So I feel like one side has more reason to go for the anti-* card, although I don't think it's very productive.
The terminology issue of abortion gets insane airtime for something that I have to assume has never been meaningfully persuasive to anyone. The guy thinks you think it's okay to kill babies. You think the guy thinks it's okay to control women's bodies and deny them medical care. At that point, who cares if he wants to call your position "pro-abortion" and you want to call his position "disturbing"?
Are people really wavering in the middle, eager to pick a side but terrified of being labelled as anti-choice or anti-life? Maybe kids are deciding their position based on which words sound nicer rather than agreeing with / rebelling against their parents? And these kids already know enough that "pro-abortion" means "villain" to them?
You rarely (or never) see a discussion about, say, Trump turn into a litigation of whether it's okay to call the opposition libtards/rwnjs/SJWs/MAGAts, but that stuff has to make up more than half of abortion discussion. Is it just that people are loath to actually talk about the issue at this point and this is another outlet?
What I saw as disturbing was the content of the post, failing to see that he wasn't directly voicing his own opinion on the matter.
I didn't like the use of the word "pro-abortion". I generally address them as pro-life even though I don't like that it indirectly indicates that the other side would be "anti-life" but I agree that it's not productive to get into a flame war on terminology.
Same, I read everything he writes. I remember reading a bunch of his stuff when I was getting into ansible, and then all his Pi stuff especially when CM4 came out. It's a strange sort of parasocial relationship but for nerds!
Strongly agree for the same reasons. I don’t subscribe to his stuff for any particular niche, I just enjoy the “this is a thing I am going to learn lots about and make a video”.
> NASA features many of Matthew's photos, but he told me he's also pushing for more sharing of the RAW image files
These two shots of the moon and earth are so cool. This is such an interesting view of something that we are all familiar with, but will likely never see from this vantage point. I would love to be able to play with the RAW files, as some kind of deeper experience with the images.
For anyone interested in a little context behind the organisational effort that goes into this event, William Osman (the genius brain behind Open Sauce) has put up 12 short videos documenting his attempts to promote the event in the week leading up to it. This is the first of those videos: https://m.youtube.com/watch?v=9qbjES787ZI
i was there. it’s an awesome event. it’s like maker faire but if it were run by feral youtubers. like half of the exhibits are some sort of cursed side quest. i got to drive the crazy oshcut simulator. i love it.
Yeah, I was wondering to the degree it was different than the Maker Faire. (Took the daughters there for years until it shut down. Covid? I think it's back on bur I'm no longer in the Bay Area.)
Maker Faire got crowded and a bit repetitious from year to year.
Maybe you can characterize — is Open Sauce has slightly less art, slightly more tech? That's my impression watching a few videos now.
I’ve exhibited at Maker Faire a couple of times and visited many times, and exhibited at Open Sauce twice.
Early Maker Faire (in the Bay Area) was a mix of art booths/vehicles coming out of Burning Man storage and independent makers showing their projects and inventions. Then it rapidly commercialized with company booths taking most of the show space, and then it finally imploded financially. The recent resurrected version is less commercial, much smaller, and aimed more at younger children and their parents, but is overall not that far off from the Make origins.
Open Sauce is very much Creators (content and otherwise) and independent makers, growing in scale every year. It works well, in part because the company/sponsor booths are no larger or flashier than the hacker/maker booths.
I've spoken with a few conference organizers about this—how do you please sponsors enough to make them want to come back the next year, but also make it so their booths / areas on the floor don't turn into boring "whatever-conference" spaces.
It's a balance and so far Open Sauce seems to have done okay there; but a couple sponsored booths felt a bit more corporate/salesy and out of place this year.
You could tell people would kind of give them a wide berth compared to walking around other areas, where people were more densely packed around all the booths.
Just for balance, I went there, and it was pretty disappointing. I do love math and engineering, but it was very gimmicky, especially the panels. I tried striking up a few conversations, but people were really awkward and ran away. Also, generally as an event it was frustrating in many ways (for example, mobile internet is mostly down, and the agenda is not printed anywhere). But who wants to hear me complain.
The panels were IMO the least interesting part (unless you really like one of the people on a particular panel I guess). I spent almost the entire time walking around to booths asking the people who made things about their creations. That was gold.
I went and enjoyed it a lot. The variety of the exhibitions was great (personally I loved the watercolor pen plotter) and the age of the exhibitors - both very young and old, was delightful.
They're working on it - you can get some backstory by watching William Osman 2 channel. They published a show this year https://www.sauceplus.com/channel/ScareTheCoyote/home then funded the rest mostly with tickets. I'm sure there will be a few side-projects helping here.
Technically everything that isn't a public company (ie tradable on the stock market) is private equity although I think you're complaint is about private equity rollups.
Only in the sense that a lot of YouTube channels are taking sponsorship from PE funded startups, and to be honest I just see that a slightly odd form of wealth redistribution.
The panels I did see, the moderator (William Osman) didn't do a very good job moving through questions, so very few people got to actually ask anything.
I also felt very strange that the only place I saw kids was lining up to ask YouTubers questions during the panels. I couldn't help but think about how many kids want to be YouTubers when they grow up - it seems like YouTuber idolism was the main event and not any of the awesome booths by non-famous people.
This wasn't billed as a career fair. Why are so many comments criticizing as if it were?
And on the subject of careers. What's inherently negative about kids wanting to be a YouTuber? For every kid chasing fame, there is probably an equal who just wants to share their passion with an audience.
Panels are a pretty mixed bag at conferences in general. So many panelists are reiterating talking points, they're repetitious a lot of the time, they're too polite and in agreement, and audience questions are often in the vein of not so much a question but a comment. I have seen good panels but I often avoid them as a rule.
Most YouTubers that kids use as role models are simply questionable entertainers and pranksters, so I’d say on average, it is much worse than having a footballer as a role model…
Especially when we have seen over and over again that some youtubers (not pointing at any at this even specifically) have shown themselves to be of quite low character.
The after party is where the real fun begins. Playing with dangerous high-energy devices? Hell yes.
But the problem is that while kids like it a lot, it doesn't translate to engineering careers. Kids don't want to become engineers as result, they want to become content creators, tinkerers etc. Even rather good students with a lot of potential see all this engineering stuff more as a media career or a fun hobby.
PS. I don't say the engineering hobby isn't cool and fun. I don't say that maker movement doesn't produce incredibly cool and deep stuff. I'm not even saying that it's the only reason why there is a shortage of engineers. But it's certainly contributing because I see it.
I'm a member of local engineering community and I see a lot of stuff like the quality of civil engineering sinking and we're all paying for mistakes in it. I see a lot of local production closing only because all R&D engineers are 60+ and planning to retire.
Gross.
Maybe people should be able to enjoy doing things. Not every moment of child rearing needs to be dedicated to maximizing shareholder value.
And maybe it would be good to extend that attitude into adulthood.
Engineering was my ticket for my transition from farm boy to lifelong steady employment with good pay and benefits.
I chose the engineering path because I like to build things, and I’ve been fortunate enough to be able to do that as a career.
We should really reform camping to optimize the career funnel.
Much more gross to end up doing something they don't like because they never got to try it out...
There's nothing wrong with turning something into a career, but turning every action into career chasing is saddening.
Huh? I can't think of a more disingenuous interpretation of GP's comment.
Absolutely baffling comment.
Like if kids started eating healthy and the complaint was 'yea, but they're not interested in growing up to be professional nutrionists'
People have lost the ability to distinguish signal from noise. We have been programmed to chase incorrect proxies for good!
From what I’ve seen at maker and science fairs, these events often attract students who feel overlooked in schools that heavily prioritize sports. How many schools have pristine football fields, while the physics teacher is spending money out of their own pocket to build hands-on experiment kits, just to show students that physics is more than what’s in a textbook? (That was the case for my dad)
These fairs open kids eyes to a broader world. One that celebrates creativity, problem-solving, and scientific curiosity.
Not every student needs to become an engineer. What matters is that they feel hopeful about the future and engaged in something positive, instead of turning to drugs or escapism.
It's especially disgusting when you realize just how little teachers are paid. Where I live the superintendent makes ~$300k. Average teacher salary? $49k-$65k. This is a HCoL area too, you can't live on that.
I think it's important that there be a path from tinkering into engineering, if the individual desires it, perhaps in addition to "just go to college."
'Shortage' of US engineers is same as 'shortage' of developers - artificially engineered by off-shoring and importing foreign labor via H1B etc.
There are jobs, there just aren't jobs that want to pay well..
The independent maker thing is probably the solution to this.
I think there has always been that though. When having a guitar was cool and people thought they'd be famous doing it. Of course 0.00001% actually managed it, but some craft out a career in music or related areas such as being studio engineers etc. (I did)
And for some it shows that it is possible, that people like them can be enabled and make their own stuff.
It might be that they're are organisations needed to bridge this new gap and get people into more formal engineering, but they'll also hopefully realise that people like them might work one day at top tier engineering companies.
I really like engineering; especially the delivery part. That's where I give the results of my work to others, and they use it. It's been that way, since I was a kid.
The delivery part means there's a fairly significant amount of "not fun" stuff, like Quality Assurance, Documentation, and Support.
I don't especially like that part, but the end goal has always made it worth it.
It's been my experience that companies like to pay for the delivery part. For some reason, delivery is important to them.
I'm also "on the spectrum," so process and repetition have always been something I can dig. I find comfort in structure and Discipline, which, in my opinion, are required elements of "engineering," as opposed to "coding."
You can self-learn as much about engineering as you'd learn at university. Most kids eventually pivot from wanting to be astronauts/influencers to something more realistic.
IMO tinkering is an amazing hobby which will benefit you in whatever direction your career ends up going in.
But I'm glad to be able to get into a 3D printer for an affordable price to do the other things. Probably wouldn't have happened without the mass(ish) market adoption.
Because there's no incentive alignment in the market to cooperate on larger works.
I've been grinding away to solve this exact problem. https://prizeforge.com/vision (don't log in yet. deploying things and everything will be deleted)
This seems positive, no?
I love the idea that young people want to make stuff and tinker in their free time.
Meanwhile the shortage of engineers is actually a shortage of everyone, as demographics shifted towards there being fewer children overall.
Regarding solutions all eyes should now be on Japan, as they're a harbinger state - crises they have tend to repeat elsewhere - and they have had this problem for decades now.
They might even be right.
I'm not sure about the media part, is it because of Youtubers? If so that sounds like wanting to become the modern version of a movie star. In that situation maybe encourage them to do a multimedia class at school and see if they like it.
This has been a factor in the slowdown of commercial IoT, as it is often dismissed as science fair stuff.
How is this a problem?
Neil Postman used to make this point about TV politics and children's TV. Because TV as a medium must be show business, people were taught that if it isn't show business it isn't politics. When kids got spelling lessons on Sesame Street they weren't taught to learn languages but learning how to watch TV.
From one teacher to another, I'm sorry what?
If teaching kids how build things doesn't encourage them to become engineers, what does?
If you're taking about attention grabbing Youtuber-engineers, I think that is very different than the makerspace movement that gives people access to CNC machines/3D printers/welders without a person needing to personally own a CNC machine/3D printer/welder.
All of the greatest engineers I know spent their childhood playing with legos, hot glue, solding irons, and hobby rocket kits.
With tech becoming more prevalent, people making more things and people repairing more things, I think it's an overall good thing. Also if they become content creators, then so what?
People may start out with the idea that they can be content creators. They'll have to go through several steps from planning, iteration, implementation, analyzing success or failure, etc.
I wanted to make video games as a kid. Then it was being a pro gamer. And then it was physics. And then it was linguistics. And now I'm rounding out the end of a software engineering career. I didn't know how to program, and I wasn't particularly mathematically inclined. This led me down several paths all around the idea of generally being a better user of technology.
One of the most seemingly random and yet greatest contributions to my path in life was playing EvE Online. I learned logistics, collaboration, tactics, strategy, spycraft, improvisation, mental fortitude, and even how to administrate LDAP servers. In no way was this a pursuit toward an engineering career.
I'm also a lifelong musician, but there was a significant pause through my twenties due to lack of means. Now that I'm a programmer, I've been able to intuitively command my knowledge of music theory because it's systematic and documented thoroughly.
Learning to play Counter Strike taught me how technique and approach is just as important as mechanical skill. I can specifically recall a tutorial regarding instantly headshotting someone as you round a corner without the need to flick your mouse. You simply anchor your crosshairs to the corner your pivoting around, place it at head height, and click when you see a head. This is an extremely valuable lesson in abstract.
Learning to play Street Fighter competitively was informed by my experience with learning instruments and specifically key components of Jazz. Improvisation, syncopation, consistency, timing, and training the other person to expect one thing and immediately subvert that expectation all translated well.
I am a champion-ranked Rocket League player. To me, my car is an instrument. I practice it like I practice any mechanical skill that I want to make second nature. Repetition, technique refinement and acquisition, control, and composition of all skills simultaneously are shared between these two things. Because of Street Fighter, I also approach it as a fighting game. Attacking your opponent's mental stack is key to high level success in the same way.
David Sirlin's "Play to Win" taught me the value of removing artificial constraints. I seek to explore the bounds of any problem space to their fullest extent and use that knowledge to exploit opportunities without changing the space I'm in. This is a book about applying Sun Tzu's "The Art of War" to Street Fighter and not directly abstract in the least.
Factorio is a common programmer obsession. Because of this game, I have an intuitive mental model of algorithms and data structures, separation of concerns, fault tolerance, and how different parts of any system interact. It's not abstract math in my head- it's Factorio.
My father started his career as a draftsman for oil companies, and his command over his hands has always inspired me. Reading "Drawing on the Right Side of the Brain" showed me that I could engage abstract thought at will. This would come up later when I read "Thinking, Fast and Slow" and I was able to draw connections between artistic pseudo science and an intellectual understanding of different modes of thought.
I am a veteran. My job was being a Crypto Linguist. My experience in the military taught me the value of motivation, rigor, and discipline. I failed basic Spanish multiple times in high school and yet could dream in Korean with the right environment supporting me. These skills and lessons are key to becoming an expert at anything.
I dismantle opponents in Rocket League by applying mental stack management from Street Fighter, tactical prowess from EvE, discipline and motivation from the military, acquisition of mechanical skill from learning instruments, and exploitation of existing mechanics from "Play to Win". Nearly everything I've learned has created a rich tapestry of thought that I pull from.
I am now a successful, specialized software engineer with a long career. I stumbled into this, and I've never been able to succeed with formal higher education. I attended several high schools, often switching mid-semester. This destroyed my ability to get the ball rolling in mathematics. I could write a compiler before I truly understood what math was. Everything from my childhood acted as the foundation for where I am today- even if it was "pointlessly" meandering my way through trying to make a video game, a better MySpace page, process diagrams, drawing, setting up Linux, audio engineering, etc.
People don't take a direct path to their dreams. They evolve and their former experiences inform their future goals, choices, and opportunities.
Well, let's see, would you rather make your money slaving away in some corporation for absurdly low pay, or pointing a cellphone camera at yourself and attracting an audience of worshippers that could make you squillions with the right sponsorships?
The problem isn't the maker movement; it's the broader problem that "influencer" is the new "rapper". Everybody thinks they can do it, and the younger generations are so much disproportionately sicker with main-character syndrome that they think they deserve the fame and riches of the best and luckiest, even though the Cool Career Pigeonhole Principle says they probably won't get it.
I mean, ultimately, you gotta love the work itself, otherwise why bother. I love game development, but I know I'm never gonna be John Carmack, or even John Romero. I keep doing it for the satisfaction I get from doing the work. Maybe the maker community needs to emphasize that aspect more to counteract influenceritis. Or maybe we need to instill more of a sense of duty and responsibility in our young people, so that the smarter ones will step up and take on engineering jobs out of a sense of service to our civilization.
With narcissism being the defining characteristic of society in the USA, going into the highest reaches of power here, I don't know that that will be possible for a while yet.
Getting to see and hold a 3D printed regenerative cooled liquid rocket engine was my personal highlight.
BPS.space (Joe Barnard) released a nice YouTube Short that also highlighted some favorites.
I feel like open sauce, as mentioned by others here, is just a place for YouTubers to gather an audience. With some exceptions, of course (I'm looking at you technology connections).
I also got to play a 3D printed violin, and meet a lady who had built a terrifying battlebot that was too vicious to be allowed in the arena at the event as it would have broken straight though the safety plexiglass.
I think we all deserve to see a video of this battlebot. It's been a tough week.
Those are by https://www.neoluthy.com/
Definitely one of the joys of being a FIRST robot league parent/volunteer.
If there was, say, a Patreon equivalent that was just a static site that displayed an address to send weird or excess hardware, cash, etc to, that would be so ideal!
(We probably both disagree with him on the topic and the arguments, but that's secondary to my question.) Which part of him stating his opinion is "disturbing" to you?
Considering that the pro-life side is typically called anti-woman or worse, the scales are hardly unbalanced against the pro choice side.
Are people really wavering in the middle, eager to pick a side but terrified of being labelled as anti-choice or anti-life? Maybe kids are deciding their position based on which words sound nicer rather than agreeing with / rebelling against their parents? And these kids already know enough that "pro-abortion" means "villain" to them?
You rarely (or never) see a discussion about, say, Trump turn into a litigation of whether it's okay to call the opposition libtards/rwnjs/SJWs/MAGAts, but that stuff has to make up more than half of abortion discussion. Is it just that people are loath to actually talk about the issue at this point and this is another outlet?
I didn't like the use of the word "pro-abortion". I generally address them as pro-life even though I don't like that it indirectly indicates that the other side would be "anti-life" but I agree that it's not productive to get into a flame war on terminology.
These two shots of the moon and earth are so cool. This is such an interesting view of something that we are all familiar with, but will likely never see from this vantage point. I would love to be able to play with the RAW files, as some kind of deeper experience with the images.
https://www.nasa.gov/image-detail/amf-iss071e609065/
https://www.nasa.gov/image-detail/gvynuzswiaatoq/
The group really needs to hire a long term secretary that understands engineers and content creation.
Maker Faire got crowded and a bit repetitious from year to year.
Maybe you can characterize — is Open Sauce has slightly less art, slightly more tech? That's my impression watching a few videos now.
Early Maker Faire (in the Bay Area) was a mix of art booths/vehicles coming out of Burning Man storage and independent makers showing their projects and inventions. Then it rapidly commercialized with company booths taking most of the show space, and then it finally imploded financially. The recent resurrected version is less commercial, much smaller, and aimed more at younger children and their parents, but is overall not that far off from the Make origins.
Open Sauce is very much Creators (content and otherwise) and independent makers, growing in scale every year. It works well, in part because the company/sponsor booths are no larger or flashier than the hacker/maker booths.
It's a balance and so far Open Sauce seems to have done okay there; but a couple sponsored booths felt a bit more corporate/salesy and out of place this year.
You could tell people would kind of give them a wide berth compared to walking around other areas, where people were more densely packed around all the booths.
More on Wikipedia: https://en.m.wikipedia.org/wiki/Maker_Faire
They're actually back now, but in a less expensive venue in Vallejo: https://bayarea.makerfaire.com/
Next Vallejo event is 26-28 September 2025.