Every time I stumble upon this I end up losing an hour.
The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)
This is actually wild. I have no idea how this works. Does it somehow emulate the rendering engine of each of these games to render the map? The water in Half-Life 2: Lost Coast is just how I remember it. Very cool.
Noclip's creator Jasper has some great deep-dive video essays on game deconstructions over on their yt channel, as well: https://www.youtube.com/@JasperRLZ
Oh, that is SO cool. I love that, I love that! This was everything I hoped it would be. Thank you for this amazing stuff. Truly immersive imagination inspiration :)
Mario Kart 8 Deluxe -> Bell Cup -> GBA Ribbon Road is my favorite, you can see how small the track is compared to the whole room and how much detail there is out of bounds!
Great project !
The Rare era Nintendo 64 games are particularly interesting from a graphical stand-point, as Rare really got the most out of the N64's limited texture cache by blending textures with vertex colours.
In Banjo-Kazooie its mostly for used as a primitive baked-lighting (Mad Monster Mansion being a great example of this.) But by the time you get to DK64, they're really working overtime to leverage vertex colours to add variety to the textures and help blend texture edges.
People refer to N64's blurry textures as its signature look, but I think what Rare did with vertex colours is really what most people think when they remember back to the N64.
(Would love to see GoldenEye or Perfect Dark maps added to this site.)
This one is kept up-to-date with the state of the game world. Even includes full NPC locations and animations.
I wouldn't say it emulates so much as implements a renderer for each game. It's totally nuts.
Always remember, folks: the best feature request is a pull request ;)
Interesting to see the speed at which levels load.
The old N64 levels are almost instant, and still look amazing.
2023 https://news.ycombinator.com/item?id=37043934
2021 https://news.ycombinator.com/item?id=27902949
2019 https://news.ycombinator.com/item?id=19232022