There's not a lot of churn in Unity, but that's more because they mostly fail to ship anything of significance than due to excellence in backwards compatibility.
I was in the audience when DOTS was announced, and a decade later Cities Skylines II showed how ill equipped for prime time it remains (not that the developers were blameless).
> Hey nerds: dark theme is dumb. Just light up your space. Eye strain comes from the contrast between a bright screen and your dark room background. Fix your lighting. Or if you insist on being a cave goblin then lower your screen brightness. Dark theme is overrated. Fight me.
Light theme might have a readability edge in daytime / well lit offices. But I'd bet most people using Unity are hobbyists doing it at home in their evening hours, when you want to dial down your blue light for the sake of sleep.
I'm going to "partially" side with the author on this one, but with a big caveat: a lot of displays simply don't get dark enough to make light mode palatable, especially in low light conditions.
With high quality displays that have good contrast and backlight controls that go "really far down", I prefer light mode UIs nowadays.
But, only a few of my displays can dim enough to make it work in dark(er) rooms. CRTs were great at this, with the brightness control for the raster. LCDs generally aren't, though the fancy "FALD" backlight in my macbook pro does get dark enough to make light mode work well in dim spaces.
I was in the audience when DOTS was announced, and a decade later Cities Skylines II showed how ill equipped for prime time it remains (not that the developers were blameless).
- do you really need a game engine for making a 3D counter strike game?
- arent there libraries in c++ like raylib, jolt for physics etc?
- if you had to make a CS type game, what libraries do you think would be needed to get it done without touching unity, unreal, godot etc?
Light theme might have a readability edge in daytime / well lit offices. But I'd bet most people using Unity are hobbyists doing it at home in their evening hours, when you want to dial down your blue light for the sake of sleep.
With high quality displays that have good contrast and backlight controls that go "really far down", I prefer light mode UIs nowadays.
But, only a few of my displays can dim enough to make it work in dark(er) rooms. CRTs were great at this, with the brightness control for the raster. LCDs generally aren't, though the fancy "FALD" backlight in my macbook pro does get dark enough to make light mode work well in dim spaces.