9 comments

  • dash2 2 hours ago
    > including support for the Zuiki MASCON, a bespoke peripheral for train driving sims.

    This just makes me feel so glad to be alive today!

    • theatrus2 23 minutes ago
      Yeah, love that is just works.

      I'm working on a bit of a hobby project to rebuild a beefier Mascon. Mainly inspired by how much I enjoyed Running Train

    • busfahrer 1 hour ago
      I'm on the fence because I have a TSC-X controller and it's unclear if it's supported. Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works.
      • lightedman 56 minutes ago
        "Somebody on the forums posted a tool that converts generic joystick axes to keypresses, but not sure how well that works."

        Joy2Key has been a staple for many a gamer for a while, and reliable. I've used it to control my mouse, even, from my gamepad.

  • kotberg 1 hour ago
    "Played properly, Running Train asks you to carefully control your speed, braking, and prompt, safe arrival at train stations, and rewards or penalizes you accordingly"

    So it's basically a clone of 'Densha de go!' series.

  • derdi 1 hour ago
    • dang 27 minutes ago
      Link added to toptext. Thanks!
  • arjie 56 minutes ago
    This is a 1 person job?! It looks practically photorealistic. That's absolutely wild.
    • smusamashah 12 minutes ago
      Not to dismiss the effort by dev, but all Unreal engine games look photoreal these days. My point is that photorealism does not show effort these days.
      • arjie 2 minutes ago
        Oh wow, I didn't know engines provided that much functionality. Thank you.
      • Sharlin 6 minutes ago
        No engine in the world can make bad assets look good.
  • wolvoleo 1 hour ago
    I wonder if it's got VR. There's not many train Sims that do even though the sim community in general has really embraced VR.
    • daviding 5 minutes ago
      It works great with UEVR, there's a discussion post in the steam forum on how to set that up. It plays really nicely in VR.
    • LollipopYakuza 1 hour ago
      Not yet. It's been asked but since the original dev is doing all the work, he has to prioritize the backlog.
      • wolvoleo 1 hour ago
        Oh ok I'll still try it out though. But hopefully it'll come one day
        • leetrout 1 hour ago
          derail valley is pretty good in VR if you've not tried it.
  • oxonia 33 minutes ago
    Windows only? :-(
    • nomel 17 minutes ago
      2026 Steam hardware survey [1]:

          Windows: 94.10%
          Linux: 3.68%
          macOS: 2.21%
      
      [1] Click the "OS Version" row to expand the table, https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
    • f3408fh 15 minutes ago
      Nowadays most games will run on Linux thanks to Valve's Proton compatibility layer.
    • mulmen 14 minutes ago
      Steam includes an excellent compatibility layer for Windows games on Linux. In my experience it’s a more stable Windows API than what Microsoft offers. They also have a generous return policy if the game doesn’t work.
  • Insanity 1 hour ago
    I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2.

    But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

    • denkmoon 22 minutes ago
      The simple pleasure of a job well done, even if the job is completely imaginary, because my real job is complex and stupid.

      Driving the train is a little technical, but not overwhelmingly so. You need to pay attention to the gradient, speed, train weight and rail slipperiness to brake with perfect accuracy every time you come to a station. Signalling is not overly complex but you can benefit from tabbing over to a reference sheet every so often (Ah, double flashing yellow means we’re on a diverging route ahead with a reduced turnout speed so I must brake soon). Learning the german safety systems (PZB and LZB) was interesting. Guiding a 3000t freight train down a mountain isn’t something that can be rushed, it forces you to slow down and be patient.

      So relaxation mostly. I can launch the game, drive something somewhere for an hour or two, get some endorphins because I did it all right, etc.

    • youngNed 1 hour ago
      for me its the abilty to 'switch off'

      I play Euro Truck Simulator 2 (ets) and its my happy place, its just zen, Sometimes i will have a plugin that will get me local radio stations and i will cruise through italy and greece listening to talk shows in languages i don't understand, sometimes i will do it listening to the rumble of the truck, and i switch off, and allow my thoughts to run free.

      I've recently started getting into flight sims, and i'm looking for the same sort of thing with that (the only problem with ets is the graphics still looks like a 2013 game) and i think i will get there, its just i'm at the 'learning to fly' stage, and thats kinda difficult. Well, actually flying is surprisingly easy, landing is the tricky bit ;-)

    • nesarkvechnep 1 hour ago
      After school I played countless hours of Euro Truck Simulator. It was an awesome escapism. Being a truck driver, driving through sun and snow, in different parts of Europe. Crazy drivers at night, needed to think quick in difficult situations.
    • LollipopYakuza 1 hour ago
      I have never played any train sim, but I read video game press that this one hits different.

      A lot of train sim are about building the rail network, where Running Train focuses on driving. The scenery (dozens of kilometers of japanese railway) is beautiful and it reproduces the japanese railway system realistically.

    • modriano 1 hour ago
      Have you ever wanted to try flying a plane or running a city or being a tycoon of roller coasters without having to invest much time, money, and energy to take flight lessons, run for political office, or work your way up through an amusement park company? Sim games let you play with these complex systems easily and walk away when you get bored.
      • esikich 1 hour ago
        I get the impression he's not saying all sim games, but "drive the vehicle" sims in general. I have to agree. There's just nothing engaging about it imo.
    • fragmede 1 hour ago
      Escapism fun. Being able to do the fun parts of something without the bullshit of doing it for real.
      • wizzwizz4 1 hour ago
        If you fall asleep while playing Truck Simulator, nobody dies.
        • lelandfe 1 hour ago
          That depends upon where one is playing Truck Simulator
          • stouset 27 minutes ago
            Ender’s Truck Simulator
          • antonvs 44 minutes ago
            Now I'm imagining a Boeing 777 pilot playing Truck Simulator because he's bored while the plane is landing.
            • shermantanktop 38 minutes ago
              ATC will have to use a CB radio to get his attention.
  • hyperific 10 minutes ago
    >And oh my goodness, it’s so pretty.

    Am I the only one that thinks the word "pretty" is overused to describe the visual quality and artistry of games? I see this word thrown around often and it feels so low-effort.

    • anyfoo 3 minutes ago
      It's a simple word that does the job. No need to overthink it.
  • dyauspitr 2 hours ago
    It’s beautiful. I wonder how much an LLM was involved if at all.
    • bitwize 1 hour ago
      If the Touhou games or Cave Story were released today, all of Hackernews would be like "dude, I wonder what their LLM workflow is like!" Japanese solo hikikomori devs have been putting out insane stuff since long before LLMs emerged.
      • PpEY4fu85hkQpn 59 minutes ago
        This place has become an AI-focused hellscape. It really is sad.
        • nomel 13 minutes ago
          It actually seems to be a relatively small vocal group. I've marked most of them red (as I previously did the one above) with https://hackersmacker.org
      • m463 13 minutes ago
        the (physical) zuiki mascon seems like a labor of love too.
      • Ferret7446 1 hour ago
        Not really, those games are very simple code wise. A high schooler could do it (source me).

        You could make a bullet hell game engine as a project in an intro CS course.

        The hard part is the content in the game, and ZUN was already a composer. That just leaves the code which is easy, and the bullet patterns, which ZUN clearly improved at through his earlier games. (and the art, which is famously bad though endearing)

        • sarchertech 1 hour ago
          > Not really, those games are very simple code wise. A high schooler could do it (source me).

          That very much depends on how much they did themselves. If they used unity, and went very light on the simulation, sure.

          > You could make a bullet hell game engine as a project in an intro CS course.

          No you couldn’t. Well you could but it wouldn’t be appropriate for actual beginners unless you stripped it down so much that calling it an engine was meaningless.

    • therobots927 1 hour ago
      I’m wondering the same thing. I’ve been thinking about getting into solo LLM game dev. I don’t know the first thing about it
      • blipvert 1 hour ago
        You’re all set!
        • therobots927 1 hour ago
          A pattern I’ve found useful in other settings is starting with code for an existing “game” that sort of resembles what you want to make and then modifying components until you have a whole new game but it shares similar infrastructure to the original. So you benefit from the existing system and avoid a lot of problems.
          • LollipopYakuza 1 hour ago
            What would be your added value?
            • therobots927 1 hour ago
              The ideas and aesthetics
              • shermantanktop 17 minutes ago
                That's the part that is visible to everyone else, so that's the part that an LLM can see. That means someone else can clone your ideas and aesthetics. The ol' double-edged sword.
                • therobots927 7 minutes ago
                  It only works when starting with open source to show to LLM. To monetize my modification, I would not make mine open source.

                  If the licensing allows for it I’m fine.

      • markdown 1 hour ago
        Step 1: acquire land for datacenter.
    • marginalia_nu 1 hour ago
      [flagged]
      • LollipopYakuza 1 hour ago
        I wish this was true. That AI slop couldn't reach prod and polute our virtual stores and assets marketplaces.
      • dyauspitr 1 hour ago
        Pretty much nothing has shipped without LLM involvement over the last 6-12 months