12 comments

  • GeekyBear 1 hour ago
    There are also leaks for the M5 Ultra & Base M6.

    M5 Ultra CPU:

    https://browser.geekbench.com/search?k=parkdale_cpu&q=mac17%...

    M5 Ultra GPU:

    https://browser.geekbench.com/search?k=grand_gpu&q=mac17%2C1...

    Base M6 CPU:

    https://browser.geekbench.com/search?k=parkdale_cpu&q=mac18%...

    Base M6 GPU:

    https://browser.geekbench.com/search?k=grand_gpu&q=mac18%2C5

    The Base M6 CPU single core is averaging a bit over 4000 on Geekbench 7.

    For comparison, the AMD Ryzen 9 9950X3D2 averages 3161 on the same test.

    https://browser.geekbench.com/processors/amd-ryzen-9-9950x3d...

    The Intel Core Ultra 7 270K Plus averages 2940 on the same test.

    https://browser.geekbench.com/processors/intel-core-ultra-7-...

    • esperent 5 minutes ago
      [delayed]
    • revolvingthrow 19 minutes ago
      I don’t understand those benchmarks.

      According to geekbench 7800x3d is 2400 single core, 15500 multicore. M4 pro is 3350 single core and 24750 multicore. Yet when I convert video using libsvtav1 with ffmpeg I’m getting noticeably faster performance on the desktop. And that’s with mbp, which doesn’t thermally throttle within 15 seconds.

      Is it the 96mb cache? Avx-512? Are benchmarks bullshit when comparing different architectures?

      • snek_case 0 minutes ago
        Probably AVX-512. AFAIK Apple CPUs are still using ARM NEON instructions with 128-wide SIMD registers. I guess they are banking on you using the GPU if you want to parallelize those kinds of workload.
      • galad87 5 minutes ago
        Which version of svt-av1 are you using? Neon optimisations were added quite recently in svt-av1, and are still a bit incomplete, so it might make a difference.
      • kakacik 13 minutes ago
        > Are benchmarks bullshit when comparing different architectures?

        Bingo, each CPU is too unique with its own strengths and weaknesses to make broad statements, marketing picks up what they like and ignore rest

  • asimovDev 1 hour ago
    • louwrentius 33 minutes ago
      It's insane to me that the fastest Mac chip is almost a fifth faster than the fastest Intel chip for a fraction of the power budget.
  • galad87 2 hours ago
    Cool, but Apple didn't announce any M6 Pro yet, so where is this coming from?
    • mdp2021 2 hours ago
      Probably internal tests?

      The software identifies the hardware, performs the benchmarks, and sends the heading and results to the Geekbench DB. Somebody who had the machine at hand must have run it.

    • fartfeatures 2 hours ago
      I thought they were skipping the M6 pro chips (or is that just the max and ultra?) to accelerate AI focused M7.
      • GeekyBear 1 hour ago
        The word was that they weren't going to ship systems with the M6 Pro, Max or Ultra.

        The M7 generation has updated the tensor instructions in the GPU cores and they want to ship that ASAP.

        • CerebralCoding 35 minutes ago
          I haven’t heard about the updated tensor instructions before - got any sources?
      • reitzensteinm 1 hour ago
        If they’re rushing the M7, it’s possible the M6 Pro and Max will be MacBook Ultra only. It would certainly give it quite a halo.
      • SXX 1 hour ago
        This was just rumors like 99% of other Apple-related news.
        • rbanffy 20 minutes ago
          Speaking of rumours, Apple is reportedly developing a server box with multiple top of the line chips.

          I would love to see macOS replacing Windows in virtual desktop environments.

    • tristanj 2 hours ago
      Internal leaks, these happen frequently. Employees have access to these devices for months prior to launch. Someone ran a benchmark and uploaded it on a machine they weren't supposed to.
      • gizajob 1 hour ago
        I find that hard to believe at Apple. Not even possible that it’s accidental. They have their own internal tools, all packets leaving the network will be interrogated, leaking data is a sackable offence… if it’s in the geekbench database then it’s there because they put it there.
        • swiftcoder 1 hour ago
          > Not even possible that it’s accidental. They have their own internal tools, all packets leaving the network will be interrogated, leaking data is a sackable offence

          This is a story that folks like to tell, but it's not really how things work - at least since they stopped letting Steve Jobs lock all his engineers in the conference venue.

          Leaks are a sackable offence at every tech firm, deep packet inspection firewalls are used all over the place, information leaks like this still happen pretty much every single product cycle.

          • VerifiedReports 1 hour ago
            People love to tell stories about how stuff is done at Apple, which are often utter bullshit.

            Not to mention that Apple has a huge number of teams, and no absolute standards across them. People would be shocked at the things Apple DOESN'T do.

            Then again, with the current state of their QA, I think it's becoming clear what Apple doesn't do much of anymore.

        • discordance 1 hour ago
          It’s happened in the past. Like that employee who left the unreleased iPhone in a bar by accident.
        • aenis 44 minutes ago
          The details of the Apple vs. OpenAI dispute over leaked data show their security is not quite that tight.
        • dainiusse 1 hour ago
          +1 . The only case it is allowed is Apple's own marketing team.
    • shim__ 2 hours ago
      How does Geekbench even verify what CPU I'm using? Couldnt you inject forged data and add a even faster M100?
  • rbanffy 23 minutes ago
    Has anyone tried to run Geekbench on POWER11 or a Telum II?
  • a3w 2 hours ago
    >4k? Thought not would barely twice that of an 15 year old CPU, but it of course is geekbench 7, not 6 or 5!

    So this is different and faster than such a result in the old scoring would have implied.

    • GeekyBear 29 minutes ago
      For context, Intel has yet to ship a core that scores over 3000 on the same test.

      AMD beats Intel, but only by a couple hundred points.

      Qualcomm beats them both.

    • fsh 1 hour ago
      It is not quite twice the score of a 6 year old Apple M1 though. And this is with much higher clock speeds (4.8 GHz vs. 3.2 GHz).
      • alasano 34 minutes ago
        Shame, I only upgrade my M1 for chips that are at least twice as fast.

        It feels like a crime upgrading from this thing tbh.

        • rbanffy 18 minutes ago
          Recently I have upgraded for memory capacity.
  • leptons 2 hours ago
    Under exactly what cooling conditions? And for how long did it sustain this speed?
  • mdp2021 2 hours ago
    And how much would it cost?

    In the current times performance/price seems to be increasingly important.

    (Not to mention several other factors that once did not even exist, or were irrelevant.)

  • aurareturn 2 hours ago
    Wait. What?

    This is actually the M6 Pro and not the M6. It has 18 CPU cores to the M6's 12. The scores line up as well.

    Reports have said all along that Apple is skipping M6 Pro/Max to focus on M7 generation.

    I can't remember the last time an Apple chip got leaked like this.

  • hnd9q09qk4 1 hour ago
    [dead]
  • hncbw02z5a 1 hour ago
    [flagged]
    • rrr_oh_man 1 hour ago
      Load-bearing comment
    • danaris 1 hour ago
      Would you mind elaborating, for those of us who don't live and breathe this stuff?
  • wartywhoa23 2 hours ago
    [flagged]
    • ErneX 2 hours ago
      Title is “highest single core score” so it’s the highest of every cpu tested on geekbench so far, not just of the subset of Apple CPUs.
    • zer0zzz 2 hours ago
      Highest among all CPUs. This isn’t new for Apple. Their stuff frequently bests ryzens etc at single threaded perf
    • nottorp 2 hours ago
      I noticed a whiff of panic at the iphone 18 launch. Opened macrumors and there like 6 articles in a row about preordering the phone, how soon you can get the phone when you preorder, how long the queues are etc.

      Guess they didn't get the expected # of preorders.

      • JSR_FDED 1 hour ago
        I doubt Macrumors knows what the iPhone 18 preorder numbers are.
        • nottorp 38 minutes ago
          You actually believe they ran that string of articles on their own initiative?
      • ErneX 2 hours ago
        That might be true but they do all those pieces with every iPhone launch. They just churn out content a lot during iPhone launch period.
        • nottorp 1 hour ago
          I've never seen 6 in a row before. And that's not counting the "feature list" articles.
  • OsrsNeedsf2P 2 hours ago
    I'm currently in the middle of porting a game from 2004 to run on MacOS via wine. On a 5000$ Macbook Pro, I'm getting about 4 FPS. This has multiple causes, including the game being single threaded and running through Rosetta, but damn is it hard to get good single core performance out of Macbooks.

    Out of curiosity, I also ported the game to arm Linux with fex + upstreamed the wine patches in about a third the time and there's no FPS issues

    • aenis 42 minutes ago
      Did you forget to tell Claude to make it run fast?

      (I am not joking. I did a port of an old utility, Dos Navigator, and I gave Claude+Codex a set of KPIs: cold start under 100ms, 30MB RAW image preview under 50ms, and a few others. I went to bed, and I woke up to a file manager written in Swift that is a joy to use, its so fast, esp. when previewing images. If I haven't requested it, it would likely be way slower).

      • Yajirobe 0 minutes ago
        How much did it cost you? Or was a subscription-based usage enough?
    • galad87 1 hour ago
      Running something with "Wine" doesn't usually mean "porting", "porting" means making a native binary that doesn't run through an emulation layer.

      Anyway, probably you are trying to run a 32-bit executable with Rosetta, that won't be fast, because Rosetta was never meant to run 32-bit things and has got a lot of pitfalls.

    • mirsadm 2 hours ago
      If anything it's the exact opposite. They're ridiculously powerful with more memory bandwidth than pretty much any equivalent PC. It is easy to make sloppy software because you can get away with so much.
    • CJefferson 1 hour ago
      Something is going horribly wrong. I don't know what it is (without your code I don't know), have you profiled where it's going wrong? There's no way a game for 2004 would be that slow.

      If you want help, I've done some similar work, you could pop it up on a github repo or something. What is the game?

    • SXX 1 hour ago
      What porting you talking about exactly? Packaging existing binaries? Compiling source code making it more compatible with Wine?

      In my experience as game developer and porting C++ code tells such difference usually mean there are something really wrong with syncronization primitives. So 99.99% of the time code does nothing just waiting for something to unlock.

      • sgerenser 6 minutes ago
        Yep, I’ve seen issues like this before. Run it in a profiler and you’ll see it only doing useful work like 5% of the time.
    • bel8 33 minutes ago
      OS/Software is why I don't like macs.

      For me it's like they built a Ferrari with 4 thin bicycle tires. What a waste.

    • logicallee 1 hour ago
      Thanks for sharing your experience.

      I recommend you try giving your AI an open ended task like, "it's at 4 fps even though it's a 22 year old game and the raw hardware performance is many orders of magnitude higher. Maybe due to running under Wine and Rosetta. Please figure out the simplest way you can unlock usable performance (30-60 FPS) short of decompiling, reverse engineering, and reimplementing the full game yourself natively. Maybe there is something else you can figure out for the performance unlock. The hardware is definitely there, so there has to be a way. The game is running so make sure you don't break it. Keep the same game behavior."

      Regardless of which AI you're using, it will be able to figure something out in a few hours. 2004 pc's were 500-800 mhz, 128 MB RAM, and if they had a GPU at all it was 16-32 MB, 0.2-1 GLOP.

      Your AI should be able to figure out a way to get it running in realtime.