- reverse-engineered a Mac AppStore menubar ppp (using Ghidra), modernized its UI, and added support for Apple Silicon. It took about 90 minutes running in the background.
- created faithful macOS ports of ~7 classic 68k Macintosh games via 68k disasm tools Claude wrote for itself; most are now written in Swift, with MacToolbox routines reimplemented (one exception: MS Flight Simulator 1.02 worked better as a plain C and SDL2 app, since it has a hand-authored bytecode interpreter in 68k assembly and draws the entire UI itself)
All it takes is a goal with nearly 100% specificity
Technically the Chinese open source models already have a bunch of the data that Anthropic and OpenAI stole from the world through their distillations.
Does this not encourage proprietary vendors to just make everything cloud only with subscription? Including games? In the CFO's office, that's a win-win: increased revenue and security of the code.
At some point, boycott will be consumers' only viable move. Legislation is urgently needed here imo.
It won’t matter. If they stream rendered frames from the cloud it will burn their resources chasing gorgeous graphics and AI will still see enough to make it. If they send data to be rendered locally, the data will be decompiled.
Multiplayer will still have a moat, but even that is in trouble as cheats will be created by hundreds of thousands of players using AI
I would bet most PlayStation owners play online games and subscribe to PlayStation+ so I don't think you're describing a future state here so much as the current one.
Are those online purchases or streamed games "Geforce Now" style? My comment refers to the latter.
Online purchases in some fashion are delivered to you and put on your hard disk. You can in theory preserve the game or reverse engineer it when its constituent parts have to be delivered to you.
Well, yes and no. Consider the upcoming Grand Theft Auto, it will require a Rockstar login and have some amount of online only multiplayer content, so sure AI could likely get around the login and reverse engineer the multiplayer servers, maybe, but for the majority of games that's not going to happen.
The latency is crap for anything that requires real time input, the increased revenue will be taken by the cloud vendors, more developers will shift to indie development. Win win win.
Agents' ability to disassemble and reverse engineer is amazing, the scary thing to think about is what does it mean to sell software in a world where the only moat is brand/marketing?
What Apple software has not / cannot be reverse engineered?
Runtime modification and replacement is limited by hardware root of trust, but for sheer source inspection I don’t think they’re special. What products are you thinking about?
I am hoping for the future where we have a law that allows customers to freely choose and install software on the hardware they own.
That thought popped in my mind when I saw mac neo: laptop with the same chip that runs my iphone. But on mac I can install whatever I wish, and on iphone only what apple wishes?
I am hopeful that EU will headline this legislation sometime soon.
Yes me too. But I doubt it. The EU's own software like the age check refuses to work on rooted android phones. Pretty stupid because I as the owner should be able to decide whether I want to take that risk or not.
A jailbreak is similar to a root on Android. I think the EU is very happy to have us locked in by big tech unfortunately. They do enforce Apple to open up for other stores but I don't think they're going to go much further than that.
Is there still a market for physical media? I assume they're transitioning to download-only because physical media are expensive to produce and most customers prefer downloads anyway.
Something like 15% of PS5 game sales are physical now and only 5-10 games managed to crack 100K disc sales in a recent year, last I heard.
Games are also exceeding triple-layer BluRay size now in many cases, and average internet speeds in the US are faster than BluRay transfer speeds. Since you've already had to install the games to internal storage since the PS3 at least (and the PS5 even has user m.2 SSD expansion), discs have just been an annoying extra step for a long time.
Also, online purchases are cheaper. Frequent sales happen, at steeper discounts than brick and mortar retailers ever have. Plenty of games were 50-75% off during the summer sale.
That being said, I've picked up a few on disc in recent years. It's a convenient way to share games in a household with multiple PlayStations and I've received some as gifts that way, since giving people a specific game as a gift in the physical world is still inconceivable to companies.
> Something like 15% of PS5 game sales are physical now and only 5-10 games managed to crack 100K disc sales in a recent year, last I heard.
I'd be very careful about using those kinds of numbers to indicate what consumers what. Many PS5 consoles don't come with disk drives. The ones that don't were cheaper which increased their popularity. The numbers themselves are questionable after a leak showed first-party titles sold more physical copies than digital copies. https://en.gamegpu.com/news/igry/utechka-insomniac-raskryla-...
> Also, online purchases are cheaper. Frequent sales happen, at steeper discounts than brick and mortar retailers ever have.
This has not be my experience at all. Steam sales can be very cheap. The prices on the playstation store are high and tend to stay high. Retail (especially used games) prices are extremely cheap and every person who walks into a store pays the same price while the playstation store uses dynamic prices so one person might get a great deal, but if Sony thinks they can squeeze you for more money your price for the identical game can be much higher. Zero price transparency makes price tracking and discount data unreliable.
Also in poorer countries there are physical game exchanges. You play a game and trade it in for a new one with some money. Digital only removes this.
It also destroys the second hand game market.
You also don't get Sony deciding to remove your access to already paid content. Bit difficult form them to physically come and steal it from your house, than change a row in a db.
15% is still 40 million game copies sold, a massive number for any game console. With Sonys average cut that makes it 1.5 billion in profit margin for Sony per year.
(Of course their profit margin is higher from digital which is why they're running anti disc marketing.)
I wish y'all would learn what % actually means and that it's meaningless without the denominator. And stop dismissing successful products because you found a way to munge %.
Article is wrong about one point, Wolverine is perfectly playable on 13.60 jailbreak. Currently, there are no unsupported titles with jailbreak.
The upcoming GTA VI announced that it will require the latest software to be playable.
Usually you could overcome simple version checks with a little reverse engineering / live debugging. However, I'm certain with Sony being on notice, they'll probably introduce a bunch of breaking APIs in the coming versions (existing APIs will start behaving differently, might introduce more server checks - worse still, some game/PS5 logic lives on the server). More work for game developers.
I miss the old days of the PS1 where you got a chip fitted into the machine and then used a spring so it would still boot up when the lid was open.
And you could cheat with games by plugging Action Replay or Gameshark into the serial port which basically just fucked with the game's memory. I don't even know what the serial port was actually meant for.
The paperclip RCM was an oversight by Nintendo on the early switch models. It is not possible to do on later firmware's, I would HIGHLY recommend not trying to install the Pico fly yourself, it is much harder than you might think and the first time I tried I screwed up the capacitors on the APU and bricked the console.
You short pins on the right joycon connection at boot time to enter recovery control mode in the boot firmware which (via an unpatchable exploit) gives you full access to the hardware IIRC.
(I presume the picofly & similar devices are just doing this automatically so you can boot the hardware under user control without requiring other hardware to make the exploit work?)
Unpatched v1 models can be softmodded no hardware modding (picofly) needed. For those you only need to enter the recovery mode which can be done with a paperclip > sorting the pins on the right joycon rail. Though it's also not recommended because you can fry the whole Switch with the paperclip. Nowadays people use 3D printed cheap RCM jigs.
Vast majority don't care and simply want to play video games on their TV with PlayStation. This is only going to cause supply shortage and increased scalping. Annoyance to people who simply want to buy a console and play games. Get a PC and do whatever you want on it. The game ownership bullcrap from Sony (removal of disc bay) is a different problem. People don't realise the console hardware is subsidised and the firmware locks are the way to recoup the costs from Sony walled garden of games. If it becomes a general purpose hardware(more wide spread jailbreaks) Sony will eventually decide to simply sell the hardware at component cost parity and ruin it for everyone. Jailbreakers can't keep it to themselves.
Sony prefers charging a tax on game sales that's high enough to recoup the cost of the hardware discount.
This means playstation owners are getting a discount on hardware, and then paying so much more for each game - to the point Sony prefers this because they get higher revenue than just selling the hardware at cost.
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You are literally advocating for the worse model for yourself.
Jailbreaks don't ruin anything other than a "predatory loan" style arrangement.
The problem is if you want upfront payment on the hardware or not. That is generally how the market split historically. PC gamers pay upfront high hardware cost for flexibility and console games paid low hardware prices but paid premium on games. The steam machine is trying to being the PC model to consoles. The problem is assuming everyone wants the hardware costs upfront model. Your reply suggests you think there is an ideal or optimal solution for every gamer. Markets find equilibrium based on demand unless some crazy actor forces someone's hand and we end up with restricted solutions.
>if you want upfront payment on the hardware or not.
You don't get a choice is the issue, more so this is hidden from the consumer that it's occurring.
If when you buy a PS5 you sign a contract saying that you're buying hardware below cost is one thing, but without that contract there is no binding agreement at the time of sale. Without this selling the hardware below cost and you paying for the games is just a really nice thing that Sony hopes happens.
the PS5 at its launch price was best game PC price/performance, with super fast storage, keyboard and mouse support and more
but the keyboard & mouse support is locked by DEVs and only a handful titles support it.
a very limited 3rd party app store
it could have been the steam box on steriods, alas not so.
at end of the day, buying a PS5 allows you to do with your hardware what you want, be it play games on your console or create a super computer cluster with your PS3 consoles running linux.
> People don't realise the console hardware is subsidised and the firmware locks are the way to recoup the costs from Sony walled garden of games.
Is this still true? PS5 price has gone up in the 5 years since release. I think there’s now a profit on every machine made, but Sony would like more money.
Vast majority don't care about the console or hardware at all, they just want an easy way to play games on a tv. If consoles disappeared tomorrow, most people would start figuring how to connect a PC to a tv. It's not difficult, it's just less convenient until they learn how to use it.
But the hardware has already not been subsidized, and actually turns a small profit since ps4, same for xbox.
They will all go full streaming the moment they can possibly get away with it anyway, the same as everyone else in all fields.
And when they do, what do you care anyway? Your argument is to just eat what you're given, so you can still just "buy a console and play ganes". If anything the console will be even cheaper and in more supply then.
I see no valid argument anywhere in here and I think you need to think up some better excuses to justify being mad at people who have done nothing to you. This attempt to make a peeing in the pool, ruining it for everyone argument doesn't hold any water.
Maybe you work Sony and that's why you have any opinion at all about what other people are doing with their own property? And even literally presume to tell them what to do and not do with it?
You attempt to criticize anyone elses proper civil upright behavior when you're doing THAT? Those maniac criminals hacking their own ps5's at least only hacked their own. They didn't try to tell you you had to hack yours.
If you want to engage in bad faith atleast get the facts well hashed out. PS5 doesn't have the typical 20-30% PC margins. They clearly said in multiple investor calls from 2020 (they were loosing money) and only past few years the hardware is no longer creating losses. And this is on BoM and doesn't include R&D. The point I was making it not that jailbreaks cannot do whatever they want with their hardware. It is about releasing detailed guides on how to do it. They can still claim the engineering high of doing it by making a video maybe showing they did it without the guides. Hey, what do I know about economics. We will see in couple months whichever way this goes.
Try building a PC for 500£ and getting similar AAA gaming experience.
As a long-time RE this does not surprise me. It feels like an eternity ago that the MCPs for various reverse engineering tools dropped, but from the onset it seemed like a perfect fit. While we've had ML-assisted solutions before, nothing of this scale comes close, and as the recent Linux kernel presentation mentioned, a lot of it boils down to a massive effort-by-exhaustion and pattern-matching. This is the golden road for RE - if you know your compiler versions, processor arch, and you have something trained on countless permutations of different complexities, you're going to hit the right notes.
Yesterday's news on the mathematics breakthroughs were a foregone conclusion - there is a lot of hidden overlap between it and RE. RE is just the more obscure of the two, but among my circle of peers, many people have already undertaken (and succeeded) at very ambitious projects. Obvious standouts are things like Modern Warfare which gets mentioned because it is highly popular, but many games have already been reversed by the quiet majority.
I don't see many options for PS/Nintendo. Some form of bespoke-hardware-based lockdown reminiscent of the Cell processor, perhaps. But that is a lot of R&D to spend on something like this. Will have to wait and see.
So, what to make of this? Machines of the future or stochastic parrots? Of course. I'll take two.
I had my LLMs RE a sunsetted mobile game and within a few days ($10 equivalent of my monthly plan) replicate the fight screen with nearly perfect pixel by pixel animations and visual effects. Heavy use of ghidra and a MCP. Then it installed an android emulator to build an automated compare pipeline between the game and my remake. When I don’t feel like babysitting it, I tell it to spend some tokens on the long backlog of RE items and it happily churns away at it. It’s so easy and cheap, anyone can do this by themselves, for themselves. No need to wait for someone else to do it.
A swarm of humans with frontier models could probably rebuild many mobile games in a month. Only limiting factor is the lawyers. I’m somewhat surprised the models don’t have guardrails for this. They probably will soon enough, but by then the Chinese models will be good enough to do it. The dream is to have local models that can do it.
It's been reversed a few times. From what I understand someone got ahold of the .pdb debugging artifacts early on and used it for the first reverse engineering project (both MW and MW2). This was -mostly- successful. More recently someone took all that work and ported it to Rust with some additional things. They now have Rust (the map) working in Bevy, a Rust-based game engine. You can find YT videos of it aplenty.
The option will be vexatious litigation to make some examples. It’ll probably work too, at least long enough for this whole AI reverse engineering transformation to piss off enough companies to lobby Congress to outlaw reverse engineering
They basically did that with the DMCA. The most trivial code made to "Protect" the data on the disk and it's already violating the law to even try and look at the data before you can reverse engineer anything.
Basically, the reality that allowed the IBM PC clone market to happen and democratize computers for the masses doesn't exist anymore.
Yeah read to its extreme the DMCA abolishes personal property so long as it contains electronics. The electronics have copyrighted firmware or software, and any attempt to use them in any way the manufacturer deems unfit for any reason whatsoever is a felony. There is but one law: might makes right.
I that's possible but I don't see how it can last since it conflicts with practically the entire constitution one way or another. I mean it's not a form of forcing you to house and feed a soldier, so clear there.
This quote has been taken too far out of context from the original talk, which is worth viewing.
He was saying that piracy can be reduced by making the product easily available. When it was easier to download a pirated version from home than to drive to the store and back and unwrap a physical CD, piracy was easier.
That is not true today. The easiest path is to buy the game digitally through the service on the device and play it directly. Pirating it is more work and harder to do.
So quoting Gabe Newell in support is wrong. Saying it’s a service problem is also wrong when the piracy route takes a lot more work. The goalposts keep moving around (and I’m sure they’ll move more in the replies) but we have to eventually admit that a lot of pirates are pirating because they don’t want to pay for the game. It’s the most obvious fact on this topic but the comments are always full of mental gymnastics pretending the pirates are noble people doing the right thing.
> He was saying that piracy can be reduced by making the product easily available. When it was easier to download a pirated version from home than to drive to the store and back and unwrap a physical CD, piracy was easier.
Could've sworn the original context was that he was referring to Russian piracy, where many of the games were not available there legally at the time, leaving piracy as the only recourse.
He was making a pitch for Steam in a different time where digital distribution was not a thing.
Now digital distribution is the baseline and availability and ease of use are in favor of not pirating, but his quote is taken out of context to justify piracy anyway.
It is, although I think it can be applied more broadly without corrupting Gabe's original point.
For example, I can think of numerous instances in which people get pushed to piracy by, ironically, anti-piracy DRM software (e.g. Denuvo), which causes such inconvenience and performance degradation to the end-user that even if you have legitimately purchased the game, you will have a much better experience playing a cracked, DRM-free version of the game.
That would be a case where--for example--GOG might put forth their DRM-free versions of games as an example of how to successfully counter the "service" problem.
I will give you an example. Try to find the DLC's for the original Skyrim on Steam. Technically they exist, but Bethesda has requested Steam to delist them from the search and navigation. And they are not subject to the yearly discounts etc the base game is.
Personally I wouldn’t have a problem with something like this for retro gaming for titles no longer available.
I’m not sympathetic to this argument in the context of current generation gaming for titles where developers are trying to sell them and making them easily available digitally.
> The easiest path is to buy the game digitally through the service on the device and play it directly. Pirating it is more work and harder to do.
You cannot buy a game digitally. You can only rent a license. Once there are laws in place that enable me to sell a game I bought on Steam via ebay we can call it buying.
I think you're missing 2 factors in the service/distribution problem:
- pricing - for some kids some games are just too expensive, and they still want to play, and don't want to be left out;
- platform lock - this is more for emulation, where people don't want to buy a platform to play 1 or 2 IP;
I see Gabe's reference in both of those scenarios, because Steam always had good deals, while retailers didn't.
You might say: "in that case, some people are only willing to pay 0$ for a game, and they shouldn't have access to it."
While I understand it, I bet you a massive chunk of GTA V, RDR2, and soon GTA VI players that have available income now, had their first experiences with the series through piracy.
But I agree there's no nobility, just people that can't afford stuff, or don't value it enough to part with their money, but you can't assume they would be customers at the moment they get a copy.
> - pricing - for some kids some games are just too expensive, and they still want to play, and don't want to be left out;
This was me for a long, long time. I pirated games until I was into my late 20s simply because I couldn't afford to buy them. Now, with Steam, the idea of pirating a game is something I never think about.
I like pirating games because i can try before buying. More often than not i pretty quickly realise i was not going to get $60 of value from it, and I'm not willing to drop that kind of money on something i won't get much use out of even if i can afford it
I agree that's life, but piracy is also derived from that's life.
And I'm not saying this to spite you, it comes from the same place, so much so there's a whole sub culture around it.
> You can’t assume that every pirate would not be a customer if they couldn’t pirate.
I never said that every pirate wouldn't be a customer, I'm saying the vast majority wouldn't be in the short term.
Of course I can't prove that in the long term, because what I know are anecdotes - but I'm pretty sure people develop nostalgia bonds with IP they pirated.
Piracy is more “I don’t like the terms you’ve set.” Some terms are overbearing. Some are more reasonable. Both get pirated but at different rates. Some people just don’t like the idea of paying at all. Some people will pay onerous terms.
Gabes point is thay the balance of the two is overwhelmingly; yes some pirates will always pirate. Most win prefer to buy the game if the terms are reasonable. Being smart enough to undetstand this and run his business accordingly is why Gabe owns yachts.
That's kind of like saying places that suffer from dine-and-dashers suffer from a service problem. I disagree.
Some services can sustain subsidization. Google can "give out" GMail, people will be happy to have the service for "free". Smaller players who can't subsidize their service(s) with ad platforms may have to either charge money or offer fewer features and recoup revenue via features.
Gabe has the breadth and resources to practice his economics -many others do too; however, many smaller or more focused players don't have that liberty. Obviously we have companies who go to extremes to ruthlessly extract as much as they can from their customers. They are obviously deserving of criticism --but not everyone who wants can play by Gabe's philosophy.
This is great news, both for preservation and for current PS5 owners to be able to use their PS5 for all sorts of tasks during the ongoing ram/storage scarcity.
This is not like the PS3 generation where the Cell processors had massive untapped potential, and were priced well below market for that kind of compute.
The PS5 (and its Xbox counterpart) is more-or-less just a modern budget gaming PC with a little bit of special sauce. The only advantage here is that component pricing may have been locked in before the RAM crisis.
CPU is a rather weak Zen2. If that still appeals to you, instead purchase a BC-250 mining board. It's a PS5 reject and nearly all of them can be fully unlocked for all 40CUs and 8 CPU cores. They are quite popular right now for building Steam Machines and all the hacking has been done with replacement BIOS mods.
Not worth it. It's basically a knee capped Ryzen 3700X with less cache. You can get a better CPU for less money. The GPU performance is still alright but it's not good at non-gaming tasks as it lacks cores for ML tasks.
Beware that you need a hypervisor exploit to run Linux. And these are incredibly rare. But, there was one patched very recently on firmware version 14.10
It is indeed a good time. Latest firmware patched the recent exploit, but most or all boxed PS5s in stores should still be on old enough firmware. This will not be true forever. Beware of used units since they could've been updated already.
Wouldn't make much sense since hardware-wise you're very much paying for the GPU power and not CPU power, which isn't gonna help you much at compiling.
So how is it now? Do they still play games or has it reduced? (Genuinely don't know the year on year market).
edit: I looked up some figures and the numbers had a brief dip in 2022 but are continually increasing since. So I would say, games are being played and rising still.
Of course and perfect example of that is the existential crisis of Hollywood. Video games aggressively outpace traditional cinema in revenue, cultural relevance, and audience time and Hollywood can't really do anything with that.
GTA V hit $1B in 3 days. GTA VI will be even bigger than that, probably the biggest entertainmant product launch ever.
I looked at gameplay, but it's not for me. I skipped around a bunch in a gameplay video, but no matter where I landed there was always someone talking and there wasn't any gameplay to speak of, just flying around randomly and then maybe shooting at stuff.
- reverse-engineered a Mac AppStore menubar ppp (using Ghidra), modernized its UI, and added support for Apple Silicon. It took about 90 minutes running in the background.
- created faithful macOS ports of ~7 classic 68k Macintosh games via 68k disasm tools Claude wrote for itself; most are now written in Swift, with MacToolbox routines reimplemented (one exception: MS Flight Simulator 1.02 worked better as a plain C and SDL2 app, since it has a hand-authored bytecode interpreter in 68k assembly and draws the entire UI itself)
All it takes is a goal with nearly 100% specificity
At some point, boycott will be consumers' only viable move. Legislation is urgently needed here imo.
Multiplayer will still have a moat, but even that is in trouble as cheats will be created by hundreds of thousands of players using AI
Online purchases in some fashion are delivered to you and put on your hard disk. You can in theory preserve the game or reverse engineer it when its constituent parts have to be delivered to you.
Not all software, obviously. Apple is notoriously good at producing "black box" products.
Runtime modification and replacement is limited by hardware root of trust, but for sheer source inspection I don’t think they’re special. What products are you thinking about?
On PS5 it's done in couple of seconds.
That thought popped in my mind when I saw mac neo: laptop with the same chip that runs my iphone. But on mac I can install whatever I wish, and on iphone only what apple wishes?
I am hopeful that EU will headline this legislation sometime soon.
A jailbreak is similar to a root on Android. I think the EU is very happy to have us locked in by big tech unfortunately. They do enforce Apple to open up for other stores but I don't think they're going to go much further than that.
Games are also exceeding triple-layer BluRay size now in many cases, and average internet speeds in the US are faster than BluRay transfer speeds. Since you've already had to install the games to internal storage since the PS3 at least (and the PS5 even has user m.2 SSD expansion), discs have just been an annoying extra step for a long time.
Also, online purchases are cheaper. Frequent sales happen, at steeper discounts than brick and mortar retailers ever have. Plenty of games were 50-75% off during the summer sale.
That being said, I've picked up a few on disc in recent years. It's a convenient way to share games in a household with multiple PlayStations and I've received some as gifts that way, since giving people a specific game as a gift in the physical world is still inconceivable to companies.
I'd be very careful about using those kinds of numbers to indicate what consumers what. Many PS5 consoles don't come with disk drives. The ones that don't were cheaper which increased their popularity. The numbers themselves are questionable after a leak showed first-party titles sold more physical copies than digital copies. https://en.gamegpu.com/news/igry/utechka-insomniac-raskryla-...
> Also, online purchases are cheaper. Frequent sales happen, at steeper discounts than brick and mortar retailers ever have.
This has not be my experience at all. Steam sales can be very cheap. The prices on the playstation store are high and tend to stay high. Retail (especially used games) prices are extremely cheap and every person who walks into a store pays the same price while the playstation store uses dynamic prices so one person might get a great deal, but if Sony thinks they can squeeze you for more money your price for the identical game can be much higher. Zero price transparency makes price tracking and discount data unreliable.
(Of course their profit margin is higher from digital which is why they're running anti disc marketing.)
I wish y'all would learn what % actually means and that it's meaningless without the denominator. And stop dismissing successful products because you found a way to munge %.
If I don't like the game, I can find someone else who will. I can easily let people borrow it. Etc. Much nicer than just a download for that.
And you could cheat with games by plugging Action Replay or Gameshark into the serial port which basically just fucked with the game's memory. I don't even know what the serial port was actually meant for.
The rarely-used Playstation Link cable, ostensibly:
https://en.wikipedia.org/wiki/PlayStation_Link_Cable
Never used it myself, but it allowed a really weird first-person multiplayer mode in Bushido Blade:
https://www.youtube.com/watch?v=-obFMn_u3U4
(I presume the picofly & similar devices are just doing this automatically so you can boot the hardware under user control without requiring other hardware to make the exploit work?)
Sony prefers charging a tax on game sales that's high enough to recoup the cost of the hardware discount.
This means playstation owners are getting a discount on hardware, and then paying so much more for each game - to the point Sony prefers this because they get higher revenue than just selling the hardware at cost.
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You are literally advocating for the worse model for yourself.
Jailbreaks don't ruin anything other than a "predatory loan" style arrangement.
Personally, I fail to see the problem.
You don't get a choice is the issue, more so this is hidden from the consumer that it's occurring.
If when you buy a PS5 you sign a contract saying that you're buying hardware below cost is one thing, but without that contract there is no binding agreement at the time of sale. Without this selling the hardware below cost and you paying for the games is just a really nice thing that Sony hopes happens.
the PS5 at its launch price was best game PC price/performance, with super fast storage, keyboard and mouse support and more
but the keyboard & mouse support is locked by DEVs and only a handful titles support it. a very limited 3rd party app store it could have been the steam box on steriods, alas not so.
at end of the day, buying a PS5 allows you to do with your hardware what you want, be it play games on your console or create a super computer cluster with your PS3 consoles running linux.
Is this still true? PS5 price has gone up in the 5 years since release. I think there’s now a profit on every machine made, but Sony would like more money.
This is a drop in the bucket, blame component surges (not to mention shortages and orders getting cancelled/trimmed) plus GTA 6.
They will all go full streaming the moment they can possibly get away with it anyway, the same as everyone else in all fields.
And when they do, what do you care anyway? Your argument is to just eat what you're given, so you can still just "buy a console and play ganes". If anything the console will be even cheaper and in more supply then.
I see no valid argument anywhere in here and I think you need to think up some better excuses to justify being mad at people who have done nothing to you. This attempt to make a peeing in the pool, ruining it for everyone argument doesn't hold any water.
Maybe you work Sony and that's why you have any opinion at all about what other people are doing with their own property? And even literally presume to tell them what to do and not do with it?
You attempt to criticize anyone elses proper civil upright behavior when you're doing THAT? Those maniac criminals hacking their own ps5's at least only hacked their own. They didn't try to tell you you had to hack yours.
Try building a PC for 500£ and getting similar AAA gaming experience.
Yesterday's news on the mathematics breakthroughs were a foregone conclusion - there is a lot of hidden overlap between it and RE. RE is just the more obscure of the two, but among my circle of peers, many people have already undertaken (and succeeded) at very ambitious projects. Obvious standouts are things like Modern Warfare which gets mentioned because it is highly popular, but many games have already been reversed by the quiet majority.
I don't see many options for PS/Nintendo. Some form of bespoke-hardware-based lockdown reminiscent of the Cell processor, perhaps. But that is a lot of R&D to spend on something like this. Will have to wait and see.
So, what to make of this? Machines of the future or stochastic parrots? Of course. I'll take two.
A swarm of humans with frontier models could probably rebuild many mobile games in a month. Only limiting factor is the lawyers. I’m somewhat surprised the models don’t have guardrails for this. They probably will soon enough, but by then the Chinese models will be good enough to do it. The dream is to have local models that can do it.
Basically, the reality that allowed the IBM PC clone market to happen and democratize computers for the masses doesn't exist anymore.
"Piracy is a service problem" - Gabe Newell
This quote has been taken too far out of context from the original talk, which is worth viewing.
He was saying that piracy can be reduced by making the product easily available. When it was easier to download a pirated version from home than to drive to the store and back and unwrap a physical CD, piracy was easier.
That is not true today. The easiest path is to buy the game digitally through the service on the device and play it directly. Pirating it is more work and harder to do.
So quoting Gabe Newell in support is wrong. Saying it’s a service problem is also wrong when the piracy route takes a lot more work. The goalposts keep moving around (and I’m sure they’ll move more in the replies) but we have to eventually admit that a lot of pirates are pirating because they don’t want to pay for the game. It’s the most obvious fact on this topic but the comments are always full of mental gymnastics pretending the pirates are noble people doing the right thing.
Could've sworn the original context was that he was referring to Russian piracy, where many of the games were not available there legally at the time, leaving piracy as the only recourse.
He was making a pitch for Steam in a different time where digital distribution was not a thing.
Now digital distribution is the baseline and availability and ease of use are in favor of not pirating, but his quote is taken out of context to justify piracy anyway.
For example, I can think of numerous instances in which people get pushed to piracy by, ironically, anti-piracy DRM software (e.g. Denuvo), which causes such inconvenience and performance degradation to the end-user that even if you have legitimately purchased the game, you will have a much better experience playing a cracked, DRM-free version of the game.
That would be a case where--for example--GOG might put forth their DRM-free versions of games as an example of how to successfully counter the "service" problem.
I’m not sympathetic to this argument in the context of current generation gaming for titles where developers are trying to sell them and making them easily available digitally.
You cannot buy a game digitally. You can only rent a license. Once there are laws in place that enable me to sell a game I bought on Steam via ebay we can call it buying.
- pricing - for some kids some games are just too expensive, and they still want to play, and don't want to be left out;
- platform lock - this is more for emulation, where people don't want to buy a platform to play 1 or 2 IP;
I see Gabe's reference in both of those scenarios, because Steam always had good deals, while retailers didn't.
You might say: "in that case, some people are only willing to pay 0$ for a game, and they shouldn't have access to it."
While I understand it, I bet you a massive chunk of GTA V, RDR2, and soon GTA VI players that have available income now, had their first experiences with the series through piracy.
But I agree there's no nobility, just people that can't afford stuff, or don't value it enough to part with their money, but you can't assume they would be customers at the moment they get a copy.
This was me for a long, long time. I pirated games until I was into my late 20s simply because I couldn't afford to buy them. Now, with Steam, the idea of pirating a game is something I never think about.
Sorry, but that’s life. Saying something is too expensive but you still want it doesn’t change anything.
> - platform lock - this is more for emulation, where people don't want to buy a platform to play 1 or 2 IP;
How is this relevant? You can’t play a pirated PS5 game without buying a PS5.
This is just another variant of your argument above that people want things but don’t want to pay for them.
> but you can't assume they would be customers at the moment they get a copy.
You can’t assume that every pirate would not be a customer if they couldn’t pirate.
Which means the sales would be higher without piracy. Which means piracy hurts revenue. The rest is hand waving.
And I'm not saying this to spite you, it comes from the same place, so much so there's a whole sub culture around it.
> You can’t assume that every pirate would not be a customer if they couldn’t pirate.
I never said that every pirate wouldn't be a customer, I'm saying the vast majority wouldn't be in the short term.
Of course I can't prove that in the long term, because what I know are anecdotes - but I'm pretty sure people develop nostalgia bonds with IP they pirated.
It would actually be an interesting study.
I can say the same. Other people don't accept the terms you do. Sorry, that's life.
Gabes point is thay the balance of the two is overwhelmingly; yes some pirates will always pirate. Most win prefer to buy the game if the terms are reasonable. Being smart enough to undetstand this and run his business accordingly is why Gabe owns yachts.
That's kind of like saying places that suffer from dine-and-dashers suffer from a service problem. I disagree.
Some services can sustain subsidization. Google can "give out" GMail, people will be happy to have the service for "free". Smaller players who can't subsidize their service(s) with ad platforms may have to either charge money or offer fewer features and recoup revenue via features.
Gabe has the breadth and resources to practice his economics -many others do too; however, many smaller or more focused players don't have that liberty. Obviously we have companies who go to extremes to ruthlessly extract as much as they can from their customers. They are obviously deserving of criticism --but not everyone who wants can play by Gabe's philosophy.
The PS5 (and its Xbox counterpart) is more-or-less just a modern budget gaming PC with a little bit of special sauce. The only advantage here is that component pricing may have been locked in before the RAM crisis.
So, if you buy a PS5 now, you should be good
edit: I looked up some figures and the numbers had a brief dip in 2022 but are continually increasing since. So I would say, games are being played and rising still.
Of course and perfect example of that is the existential crisis of Hollywood. Video games aggressively outpace traditional cinema in revenue, cultural relevance, and audience time and Hollywood can't really do anything with that.
GTA V hit $1B in 3 days. GTA VI will be even bigger than that, probably the biggest entertainmant product launch ever.