I Have Never Seen a Game Fail Because the Artists Were Too Slow

(productionalchemist.com)

11 points | by pje 41 minutes ago

3 comments

  • raincole 1 minute ago
    If making game assets got really cheap (because of AI or whatever), the budget would just be spent on marketing. In theory you can spend infinite amount of money on marketing.
  • hankbond 7 minutes ago
    Core topic seems worth discussing but I gave up halfway thru after reading too many LLM-isms.
  • ivanjermakov 12 minutes ago
    Sorry didn't read it, because the title screams "survivorship bias".
    • hoppp 2 minutes ago
      Yeah, plenty of game projects fail but just not publicly.

      My game projects failed before I could start them because I need to work to pay rent and don't have time to spend years tweaking graphics of indie games.

      Claude is now so good I actually turn short stories I write into games for myself.