If making game assets got really cheap (because of AI or whatever), the budget would just be spent on marketing. In theory you can spend infinite amount of money on marketing.
Yeah, plenty of game projects fail but just not publicly.
My game projects failed before I could start them because I need to work to pay rent and don't have time to spend years tweaking graphics of indie games.
Claude is now so good I actually turn short stories I write into games for myself.
My game projects failed before I could start them because I need to work to pay rent and don't have time to spend years tweaking graphics of indie games.
Claude is now so good I actually turn short stories I write into games for myself.